Doors and Windows are every interior decoration needs to cross the past, the door and window design seems very simple, but it is difficult because some of the details if not done well not only affect the quality and even affect the design style and layout of the whole home, so the door and window design is done well to a large extent to enhance the level of indoor appearance and taste, Today, Xiaobian will explain in detail how doors and Windows should be designed in the process of what needs to be paid attention to, I hope to help you!
Pay attention to the coordination of the divisions
A good grid design is actually quite eye-catching, for example, the aspect ratio of a single glass surface is the closest to the golden grid ratio, so in the design process, the glass panel should not be designed into a square or rectangular glass with an aspect ratio of 1:2. So the door and window division can be said to be the finishing touch of the whole door and window.
The facade partitions are regular and exquisite
If you want to do a good job, you must follow certain rules, and you can't show some of your own characteristics at the same time, so whether it is size division or provision combing, you must do the density, so as to highlight the characteristics of this door and window and reject the uniformity.
Reasonable window wall ratio
According to this definition, planning the window wall ratio can be said to be very simple, and the window wall area ratio of each direction of the external window of the building should not be greater than 0.7. When the window wall area ratio is less than 0.4, the visible light transmittance of the glass should not be less than 0.4.
The door and window lines should be planned at the same level
Whether it is the living room or the bedroom, as long as the doors and Windows in the same scene are at the same level as possible, so as to make the house look not only more ventilated and dry but also more in line with aesthetics! When designing the facade of doors and Windows, we need to consider the overall effect, light and shadow, virtual and real everything that may happen.